Saturday, January 23, 2010

Art in Second Life

Most of the art I have been currently working exists in Second Life. I only have one studio art class this semester so I'm limited to what I am doing in this particular class. I've never worked with Second Life prior to this, so it has been an entirely new experience for me. When looking for some information on SL I happened across this article.

http://www.artnet.com/magazineus/news/artnetnews/artnetnews1-23-07.asp

It is amazing to see how many things are happening through Second Life. I never thought that there would ever be a thriving art world hidden in SL. I think the reason it attracts many artists is how easy it is to make things. It is surprisingly simple to make incredible sculptures that defy physics. Of course there are also so many more ways of creating art in SL.

Whether it's sculptural or social art, SL is really designed for this environment. It's so easy to gather small or even large groups of people together. No one has to step outside their front door. I also thinks SL attracts more people to art than I website might, is because of its three dimensionality. 3D art always loses something when transferred to two dimensions. This is a way of avoiding that.

I'm not sure how much most SL artists make, but it sounds like from the article that it's quite possible to make a decent living. Even if the transfer rate is about $250 to L$1, if your selling art in the 6 digits, it can really ad up. Plus you don't have to deal with any expenses in making the art because SL is free. The only costs would be if you want an island to show your work instead of gallery space, or if you wanted to buy something someone else made to use. I wouldn't be surprised if more artists start working virtual, even if it isn't just in SL.

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